![]() As the story progresses, you understand more and more that this little robot is on a mission to take on his childhood bullies, help various characters and ultimately oust a group of robots set on taking over the city. It’s a story about a little gawky robot who’s been outcast from the city and separated from the one he loves. Machinarium is not just a point and click puzzle game. You could disable the beamer, forcing the player to describe what he is seeing and negotiate with the groups on how to progress.You could leave out one or two images, forcing learners to analyse the screen in order to possibly assist the player.You could add to the challenge by further cutting up the images.You get the point… Scenario 2 Scenario 3įeel free to use these ideas to adapt the lesson to your needs: Use the same approach for the other scenarios: Scenario 1 + cutting tips. The first one shows you how to cut the image into segments. Learners in groups will need to negotiate the content of the images they see in the target language, in order to make a) sense of what is happening, and b) which image goes where in the videogame. Various nouns and adjectives will make an appearance as well, as descriptive language will facilitate creating clearer instructions. The groups will likely use these to facilitate the player: The primary focus of this lesson is to stimulate speaking in the target language, by creating a stimulating environment that requires a basic understanding of imperatives. The task is to get through the first 3 scenarios as quickly as possible. Of course it’s very possible that the player can progress through some situations on his/her own, however it’s very likely they will need or welcome some assistance. The goal is for learners to help a player navigate through a puzzle-like environment by supplying instruction and hints in the target language. Prepare some rules/guidelines for your students. Arrange the classroom in such a manner, that group discussions are easily managed, whilst being able to see the screen/beamer at the same time. Make sure that each envelope contains a sequence that can be connected. ![]() Make sure you’ve cut out the sequences of the guide and inserted them into envelopes. Make sure your browser can acces the “demo” version of the game at : First screen of the game. It’s good to be able to display the game on a larger screen in order to make it clear to the class what is going on in the game. Make sure you have a PC in your classroom, connected to a beamer or the like. Guidebook for the first level of Machinarium, before it’s cut into pieces. Once this has been done, the group should be able to successfully tell the player what to do with the main character in the videogame environment. We request them to use the target language to negotiate the correct order. We separate the class into groups of 3 or 4 learners and give them each an envelope containing a cut up sequence of the solution to puzzle out. These hints however, come from a comic-strip like guide, and as an extra challenge, we cut this up into pieces. Learners are instructed to give the player hints in order to progress through the challenges. One learner will need to actually play the game, whilst the rest of the class provide help (in the target language of course). Learners that are able to describe objects, actions and surroundings comfortably should find this exercise a useful source for speaking practice. Learners that are comfortable using short imperative sentences in the target language. ![]() If you’re interested in using videogames in your setting, but are concerned about technical matters, this is good place to get started. The first levels (used in this assignment) are free and accessible through a web browser. Machinarium is a point and click puzzle/adventure game that’s easy to operate and doesn’t require a lot of power to run. Requirements: A PC connected to the Internet, beamer/screen to display to the class, printer, scissors and envelopes.
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